Build
Construct castles, houses, barracks, towers, monasteries and more. Every building you raise changes what your settlement can do next.
Build. Rule. Conquer.
Build a settlement, feed your people, raise an army and sail out to take a crown, in a relaxed real-time strategy game that never rushes you.
Start with a small settlement and grow it into a kingdom, one house, tower and castle at a time.
Harvest wood, herd sheep and mine gold. Everyone eats and every building has upkeep, so a bigger kingdom needs bigger supplies.
Train pawns into warriors, archers, lancers and monks, and keep them fed, healed and out of trouble.
Fight monsters and rival kingdoms, on land and across the sea, for control of the map.
Construct castles, houses, barracks, towers, monasteries and more. Every building you raise changes what your settlement can do next.
Balance population, housing, supply and military strength. Every soldier you train is a worker who stops gathering, and everyone has to eat.
Orders stick: units see them through, and you can see every one on the map. Order a whole territory cleared or harvested, and save groups to hotkeys.
Command your forces in real-time battles against monsters and rival lords. Position matters as much as numbers.
Load up to six units onto a boat and cross the water. Fight from the deck, land on a hostile shore, and expect rival kingdoms to come at you by sea too.
Five campaigns across 17 maps, from your first humble settlement to the landing at Hastings, the field of Clontarf, the rock of Mont-Saint-Michel and the roads of Gaul. Plus five standalone maps for a quick game.
Draw your own world in the built-in map editor, with islands, plateaus, bridges, creatures and rival kingdoms. Share it as a single file, and play maps made by others.
Turn a tiny settlement into a kingdom capable of ruling the entire world. Rival kingdoms gather, build and raid by the same rules as you, so every win is earned.
Castlefolk is played at kingdom scale. Beyond your walls there are forests to clear, coastlines to settle, rival lords to outgrow — and things in the wilderness that will happily eat a lone woodcutter.
Zoom out to the parchment map to see the whole world: your territory, your rival's, and everything still unclaimed between them.
Goblins, trolls, gnolls and worse hold the ground you want. Some of them are a nuisance. Some of them end an expedition.
Plateaus with cliffs and narrow stairs turn ridges into fortresses. A ridge is only as strong as its one staircase.
Every image below is from the game as it plays today.
See Castlefolk in motion.
Castlefolk is being built in the open. Everything ticked works in the game today; the open circles are ideas we plan to build. No dates — it is ready when it is good.
Build your settlement. Raise your army. Sail across the water. Take the crown.
Wishlisting tells us people want this, and reminds you the day it launches. The free demo is on Steam right now.